Friday, December 6, 2013

Response – Gaming can make a better world


      In her TED talk, Jane McGonigal proposed an idea that is to make the game as a way for people to save the world. In addition to making a comparison between the different emotions of people in the game world and in reality, she presented three game examples that were aiming at solving the problems of the real world by letting people play the game.  By looking through all these games, it’s not difficult to find a common mode – firstly set a virtual context (a tragic situation), then build a bridge between the two worlds with the information from the reality and finally to collect ideas and solutions raised by players.


World without oil – How to live without oil

Superstruct – Humans only have 23 years to go


Evoke – If you have a problem, and you can't solve it alone, evoke it.

      “We are using games to escape real-world suffering, we are using games to get away from everything that’s broken, everything that’s not satisfying about the real life and we’re getting what we need from games.” Jane McGonigal explained the reason why people are easily addicted to video games in her speech. In the video game, Time and Space are two things that can be stretched and squeezed arbitrarily. For instance, an hour in the real world might be a day or even a month in the game. Generally, a player can pick up a skill or realize a self-improvement within a way short amount of time comparing with the reality. Things are actually become easier in a game since the world-saving missions are also perfectly matched with the current level of the player character. I think what McGonigal wants to do is actually to evoke a sense of mission of the players; to make people believe what they do can really make a difference in reality. Such call of heroism might be the trigger for people to play these games. But I think the way she adopted was too literal since the game play is just to ask players to come up with solutions for specific problems (more like to assign an essay with a given topic to players).
      For me, I do believe that gaming can make a better world just like I believe games can teach. However, comparing with these so-called “real functions”, I more appreciate the emotional and spiritual function of the game in an abstract way. We always say that music can heal heart and soul and even the world. Of course that music cannot produce food and natural resources, but music can indeed touch and inspire people which can be seen as a lighthouse guiding people to behave correctly. And I believe what games can do are similar to music. After all, games can’t physically change the world, they can only change the way of people’s thinking and behaving.

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